Post by diem on Apr 6, 2007 1:13:08 GMT -5
This is the inventory. It is subject to change and there will be updates every so often so keep checking back!
Weapons:
Rifles --
- M67 Carbine; semi-automatic rifle with a clip of 100 rounds. Cost: 430
- RB5; fully automatic energy rifle with a clip of 80 rounds. Cost: 670
- ASR; sniper beam rifle with a clip of 10 rounds. Cost: 1,320
- AL7; A fully automatic assult, and or longrange rifle, with a clip of 60 armor peircing rounds, includes a night vision, and infrared capable scope. Cost: 1,640
Sub-Machine Guns --
- Ingram T-49; a small automatic with an attached silencer with 30 rounds per clip. Cost: 390
- DC-69; an energy sub-blaster with 100 rounds per clip. Cost: 450
- Mavv; a small automatic with 50 rounds per clip. Cost: 320
- K15; a larger automatic weapon, which fires 10 explosive rounds per clip. Cost: 800
Heavy Weapons--
- Pilat Anti-Armor Rifle (Pilat AAR); a large anti-armor rifle that can punch through nearly any shield and armor plating besides that of a starship. Cost: 1,600
- Tranze Heavy Machine Gun (Tranze HMG); a heavy machine gun with 300 rounds per clip that can fire off 20 rounds per second. Ideal for suppressive fire. Cost: 1,560
- RPG16; a rocket propelled grenade launcher with 6 grenades per clip. Cost: 1,440
- ERL21; a shoulder-launched heat-seaking rocket with 2 shots per clip. Cost: 1,700
- RAD73; a shoulder mounted 'straight path' plasmiric grenade launcher, which launches 12 grenades per clip. Cost: 2,400
Other --
- Concussion Grenade; a 10 yd. radius blast. Cost: 50
- EMP Grenade; a grenade that short-circuits electrical equipment. Cost: 60
- R3 Combat Knife; a standard combat knife. Cost: 10
- EB-Edge; an energy blade that cuts through most materials that is a foot long. Cost: 150
- EB-Blade; an energy blade that cuts through most materials, that is three feet long. Cost: 500
Sidearms --
- DCS-13; a smaller version of the DC-69 laser blaster with 14 rounds per clip. Cost: 150
- Nighthawk; a silenced pistol with 12 rounds per clip. Cost: 180
- Mercurial 7; an advanced energy blaster with 24 rounds per clip. Cost: 210
- Terraive 'Fallen Angel' .50ae; a powerful, and loud pistol with a huge clip of 25 rounds per clip, with unique bullet placement in normal sized clip. Cost: 400
Armor/Equipment:
Body Armor --
- Standard Body Armor; can stop a side-arm round. Cost: 400
- ICS; the Infiltration and Camouflage suit changes to match your surroundings. Cost: 1,060
- Heavy Body Armor; can stop most bullets. Cost: 1,200
- Energy Shield Gauntlet; a gauntlet that projects a circular shield of energy that defends against bullets and energy blasts. Cost: 1,340
-Nano-fiber Armor; can stop most bullets, and has the ability to change it's colours to match your surroundings. Cost: 2,300
Other --
None as of yet.
Vehicles/Space Craft:
Vehicles --
TE5 "Valkyrie"
Class: Amphibious Tank
Crew: Driver, Gunner (x2), Tank Commander
Weapons: 20mm Mounted Machine Gun (x1); 120mm Cannon Turret (x1)
Hangar Slot Usage: 8
Cost: 20,040
"Hornet" ATV
Class: All-Terrain Vehicle
Crew: Driver
Weapons: No Mounted Weapons
Hangar Slot Usage: 1
Cost: 9,050
LRVA"Tiger"
Class: Light Recon Vehicle
Crew: Driver, Passenger, Gunner
Weapons: Anti-Air 20mm Quad Machine Gun
Hangar Slot Usage: 6
Cost: 15,300
LRVB "Mule"
Class: Light Recon Vehicle
Crew: Driver, Passenger (x7)
Weapons: None
Note: A LRVA that has had a modification of the rear truck-bed and now uses an armored 6 passenger rear-section.
Hangar Slot Usage: 6
Cost: 15,650
"Shark" AJS
Class: Assault Jetski
Crew: Pilot, Passenger (x1)
Weapons: Mounted Light Machine Guns (x2)
Hangar Slot Usage: 1
Cost: 9,600
FRB "Freba"
Class: Fast Response Boat
Crew: Pilot, Ship Commander, Gunner (x2), Passenger (x4)
Weapons: Heavy Machine Gun Turrets (x2), MAKO-Torpedo (x2)
Hangar Slot Usage: 8
Cost: 14,830
Space Craft --
F79 "Cobras"
Class: Atmospheric/Orbital Fighter
Crew: Pilot
Weapons: Fixed 30mm Gatling Gun (x1); "Longbow" Missiles (x2 pods; 1 pod is 10 missiles)
Hangar Slot Usage: 5
Cost: 60,530
FSO21 "Bolt"
Class: Atmospheric/Sub-Orbital Heavy Fighter
Crew: Pilot, Gunner
Weapons: 30mm Machine Gun Turret (x1); "Longbow" Missiles (x4; 1 pod is 10 missiles)
Hangar Slot Usage: 6
Cost: 59,300
R04 "Falcon"
Class: Atmospheric/Orbital Advanced-Fighter
Crew: Pilot, Artificial Intelligence
Weapons: Charged Energy Lasers (x2); "Longbow" Missiles (x4 pods; 1 pod is 10 missiles)
Hangar Slot Usage: 5
Cost: 90,010
"Tycoon" Dropship
Class: Atmospheric/Orbital Transport
Crew: Pilot, Co-Pilot, Gunner (x2)
Max. Passengers: 40
Weapons: 20mm Machine Gun "Bubble" Turrets (x2); "Longbow" Missiles (x4 pods; 1 pod is 10 missiles)
Hangar Slot Usage: 10
Cost: 80,390
B09 "Phantom"
Class: Atmospheric/Orbital/Deep Space Advanced-Fighter
Crew: Pilot, Artificial Intelligence
Weapons: 20mm Wing Mounted Machine Guns (x2), Charged Energy Laser (x1); "Dark Craft" Fragment Missiles (x2 pods; 1 pod is 110 missiles [1 missle is 1mm diamiter])
Hangar Slot Usage: 3
Cost: 90,010
Custom Weapon
You can buy a custom weapon, all you need to do is explain it, and how powerful it is. You will be billed accordingly.
Weapons:
Rifles --
- M67 Carbine; semi-automatic rifle with a clip of 100 rounds. Cost: 430
- RB5; fully automatic energy rifle with a clip of 80 rounds. Cost: 670
- ASR; sniper beam rifle with a clip of 10 rounds. Cost: 1,320
- AL7; A fully automatic assult, and or longrange rifle, with a clip of 60 armor peircing rounds, includes a night vision, and infrared capable scope. Cost: 1,640
Sub-Machine Guns --
- Ingram T-49; a small automatic with an attached silencer with 30 rounds per clip. Cost: 390
- DC-69; an energy sub-blaster with 100 rounds per clip. Cost: 450
- Mavv; a small automatic with 50 rounds per clip. Cost: 320
- K15; a larger automatic weapon, which fires 10 explosive rounds per clip. Cost: 800
Heavy Weapons--
- Pilat Anti-Armor Rifle (Pilat AAR); a large anti-armor rifle that can punch through nearly any shield and armor plating besides that of a starship. Cost: 1,600
- Tranze Heavy Machine Gun (Tranze HMG); a heavy machine gun with 300 rounds per clip that can fire off 20 rounds per second. Ideal for suppressive fire. Cost: 1,560
- RPG16; a rocket propelled grenade launcher with 6 grenades per clip. Cost: 1,440
- ERL21; a shoulder-launched heat-seaking rocket with 2 shots per clip. Cost: 1,700
- RAD73; a shoulder mounted 'straight path' plasmiric grenade launcher, which launches 12 grenades per clip. Cost: 2,400
Other --
- Concussion Grenade; a 10 yd. radius blast. Cost: 50
- EMP Grenade; a grenade that short-circuits electrical equipment. Cost: 60
- R3 Combat Knife; a standard combat knife. Cost: 10
- EB-Edge; an energy blade that cuts through most materials that is a foot long. Cost: 150
- EB-Blade; an energy blade that cuts through most materials, that is three feet long. Cost: 500
Sidearms --
- DCS-13; a smaller version of the DC-69 laser blaster with 14 rounds per clip. Cost: 150
- Nighthawk; a silenced pistol with 12 rounds per clip. Cost: 180
- Mercurial 7; an advanced energy blaster with 24 rounds per clip. Cost: 210
- Terraive 'Fallen Angel' .50ae; a powerful, and loud pistol with a huge clip of 25 rounds per clip, with unique bullet placement in normal sized clip. Cost: 400
Armor/Equipment:
Body Armor --
- Standard Body Armor; can stop a side-arm round. Cost: 400
- ICS; the Infiltration and Camouflage suit changes to match your surroundings. Cost: 1,060
- Heavy Body Armor; can stop most bullets. Cost: 1,200
- Energy Shield Gauntlet; a gauntlet that projects a circular shield of energy that defends against bullets and energy blasts. Cost: 1,340
-Nano-fiber Armor; can stop most bullets, and has the ability to change it's colours to match your surroundings. Cost: 2,300
Other --
None as of yet.
Vehicles/Space Craft:
Vehicles --
TE5 "Valkyrie"
Class: Amphibious Tank
Crew: Driver, Gunner (x2), Tank Commander
Weapons: 20mm Mounted Machine Gun (x1); 120mm Cannon Turret (x1)
Hangar Slot Usage: 8
Cost: 20,040
"Hornet" ATV
Class: All-Terrain Vehicle
Crew: Driver
Weapons: No Mounted Weapons
Hangar Slot Usage: 1
Cost: 9,050
LRVA"Tiger"
Class: Light Recon Vehicle
Crew: Driver, Passenger, Gunner
Weapons: Anti-Air 20mm Quad Machine Gun
Hangar Slot Usage: 6
Cost: 15,300
LRVB "Mule"
Class: Light Recon Vehicle
Crew: Driver, Passenger (x7)
Weapons: None
Note: A LRVA that has had a modification of the rear truck-bed and now uses an armored 6 passenger rear-section.
Hangar Slot Usage: 6
Cost: 15,650
"Shark" AJS
Class: Assault Jetski
Crew: Pilot, Passenger (x1)
Weapons: Mounted Light Machine Guns (x2)
Hangar Slot Usage: 1
Cost: 9,600
FRB "Freba"
Class: Fast Response Boat
Crew: Pilot, Ship Commander, Gunner (x2), Passenger (x4)
Weapons: Heavy Machine Gun Turrets (x2), MAKO-Torpedo (x2)
Hangar Slot Usage: 8
Cost: 14,830
Space Craft --
F79 "Cobras"
Class: Atmospheric/Orbital Fighter
Crew: Pilot
Weapons: Fixed 30mm Gatling Gun (x1); "Longbow" Missiles (x2 pods; 1 pod is 10 missiles)
Hangar Slot Usage: 5
Cost: 60,530
FSO21 "Bolt"
Class: Atmospheric/Sub-Orbital Heavy Fighter
Crew: Pilot, Gunner
Weapons: 30mm Machine Gun Turret (x1); "Longbow" Missiles (x4; 1 pod is 10 missiles)
Hangar Slot Usage: 6
Cost: 59,300
R04 "Falcon"
Class: Atmospheric/Orbital Advanced-Fighter
Crew: Pilot, Artificial Intelligence
Weapons: Charged Energy Lasers (x2); "Longbow" Missiles (x4 pods; 1 pod is 10 missiles)
Hangar Slot Usage: 5
Cost: 90,010
"Tycoon" Dropship
Class: Atmospheric/Orbital Transport
Crew: Pilot, Co-Pilot, Gunner (x2)
Max. Passengers: 40
Weapons: 20mm Machine Gun "Bubble" Turrets (x2); "Longbow" Missiles (x4 pods; 1 pod is 10 missiles)
Hangar Slot Usage: 10
Cost: 80,390
B09 "Phantom"
Class: Atmospheric/Orbital/Deep Space Advanced-Fighter
Crew: Pilot, Artificial Intelligence
Weapons: 20mm Wing Mounted Machine Guns (x2), Charged Energy Laser (x1); "Dark Craft" Fragment Missiles (x2 pods; 1 pod is 110 missiles [1 missle is 1mm diamiter])
Hangar Slot Usage: 3
Cost: 90,010
Custom Weapon
You can buy a custom weapon, all you need to do is explain it, and how powerful it is. You will be billed accordingly.